![]() ![]() In case of Proton titles, add it into beginning of "Launch options" followed by %command% or whatever else you're using. And I feel that Presto, in creating this very good game, did not quite understand what made the previous Myst games great. Watch the freak rudely interrupt Atrus' speech and tease you about 'finding the symbols'. _GL_SHARPEN_IGNORE_FILM_GRAIN sets how much denoising is applied and _GL_SHARPEN_VALUE sets how much sharpening is done. This will open the 3 portals around the room. ![]() Try moving the slider toying around with two later values, both of them are in 0-100 range. Sounds like a very time-consuming process. ago Sounds cool And great work on the Myst III ResVM port, by the way. To use sharpening, add the following in front of your launch command: _GL_SHARPEN_ENABLE=1 _GL_SHARPEN_IGNORE_FILM_GRAIN=50 _GL_SHARPEN_VALUE=90 I'm the author of the Myst III engine in ResidualVM, and I'd be willing to do the code changes necessary to load high resolution images and videos if someone takes care of the image processing and editing part. Don't expect wonders, but I find sharpened version to look a little nicer ( example). With Brad Dourif, Maria Galante, Rand Miller, Audrey Uhler. Turn the wheel so the 3rd untouched end is seen in the wall hole. It seems that Nvidia's image sharpening works pretty well with prerendered graphics in Myst: Masterpiece Edition, Riven and Myst IV: Revelation (not so much in Myst III: Exile, especially water effects). Myst III: Exile: Directed by Phil Saunders. (Edit) Bonus for Nvidia users: image sharpening ![]()
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