Step 3: Choose Your Upgrades CarefullyĮverything in Mechanicus comes with a cost in the form of Cognition Points, basically action points from other tactical strategy games of this type.Īs a general rule, the more damage a weapon does, the higher the cost to use it, and there are rarely enough CP to go around in order to allow you to use the heavy artillery on everyone. In that case, you can more thoroughly loot.īut try that on Hard and you're toast. There are exceptions to this rule, however if you're playing a particularly easy level, you can do a lot more exploring because none of those extra enemies are going to pose a real threat. So what you're going to want to do is plot a course through the temples that either makes the trip in the fewest number of moves or, as a compromise, deviates maybe one room off the ideal path between your starting point and the diamond-shaped objective marker at the end. Put simply, if you don't move quickly, the battles will have so many enemies that you'll be overwhelmed. In theory, you could visit every room, get all the treasures, and become highly powerful in so doing.īut the more time you waste exploring, the more the little green meter in the upper left hand corner of the screen keeps advancing, and at levels 2 and 4, “more Necrons in battle” serve as your disincentive for tarrying about. This mechanic is very much alive and well in tomb layouts here in Mechanicus.Įvery mission gives you a layout of rooms in a temple, and several paths you can take to the temple's main objective. One of FTL's most commonly known game mechanics is the part where you've always got the Rebel Fleet on your tail, forcing your forward and making it increasingly difficult to hang around one place for too long. The rewards from Easy missions are often very useful in completing the more difficult missions, as well when you have more troops, more Tech Priests, and more varied firepower, it becomes a lot easier to defeat those harder enemies.īut at the same time, if you're a good enough tactician, you can punch above your weight, and that leads to the second big important tenet of playing Mechanicus effectively. Difficulty is chosen on the fly by which missions you take, and they're marked as such right on the mission select screen. You'll notice that unlike most games, Mechanicus doesn't bind the player to a difficulty level throughout the game. Follow these quick-start instructions and you'll be an expert in no time. Luckily, the designers created a game that remains internally consistent enough to play by its own rules, and once you get to grips with what those rules are and learn how to use them to your advantage, what looked at first like a daunting challenge can be a breeze.
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